![]() Stun them instead of trip, and you’ll have a better time.ĭropback – Fantastic gap creator, and negates falling damage. Be sure to use this before Stalker’s Mark when fighting opponents who have the Defense tree, as Redoubt grants trip immunity. Combos with Stalker’s Mark to deal more damage and trip. Overwhelm – Great at shutting down melee, followed up by a dropback or mobility skill to create a gap. That one second could amount to winning or losing a fight, even in the short term. Passives – Self-explanatory for most, but some Primevals may be wondering why I take Archery Expertise over Eagle Eyes, and the answer is simple: In a prolonged fight, shorter cooldowns mean more average DPS. It’ll increase your Piercing Shot damage for each stack of Bloodthirst accumulated. Intensity – I would take this for the 15 second fear immunity alone, but the Bloodthirst is a nice bonus. Preventing these will increase your survivability tenfold, because as a Primeval you’re a shark: Stop swimming (moving) and you’ll die. When in snare, enemies can’t use skills like leaps (Charge – Battlerage Overwhelm – Shadowplay) which either lead into trips or stuns. ![]() Snare – I kid you not, this skill will save you from being wombo combo’d by melees more than you can say “pancakes” in a lifetime. This skill’s DPS is greatly increased by Inspire, but I’ll get more into that later.ĭouble Recurve – Free damage boost. It also does quite respectable damage, especially when geared properly. If your opponent is less than 15m away from you, hit them with Charged Bolt, a volley of Endless Arrows, and Piercing Shot to renew the slow effect.Įndless Arrows – Here’s your bread and butter for preventing stealth, tracking targets, preventing glider escapes, and building up attacks for Stalker’s Mark. Piercing Shot – This will generally be your follow-up on a Charged Bolt when more than 15m out. Hits hard, slows down your opponent, and combos with Endless Arrows. ![]() Generally this will be your first big hit, unless you go with a melee initiator to trip a mage and get some range. Every part of the build is made to kite, so taking skills like Concussive Arrow just isn’t worth the risk.Ĭharged Bolt – Fantastic skill. The cast time will get you killed in open world combat, or if an enemy in the gladiator arena has the means to get rid of a shackle. It’s a gimmick made for 1v1’s and nothing else. I don’t take Concussive Arrow like most Primevals. Before you even think about building your class, Primeval or not, you should always have a solid build that you’re comfortable with. I see a lot of people asking for this so I’ll go ahead and post my build, UI, Keybinds, and whatever other info people may want to know.įirst thing’s first: The build. ArcheAge Primeval Build, Keybinds and UI Guide by Alderez
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